9. Mini-game Tour

9.1 Where to Play

Mini-games are available from the MiniExp tab on the title screen or the Arcade inside the hub. Each game is designed for short sessions and awards materials, currency, and experience bonuses based on your score.

  1. The MiniExp tab displays game cards grouped by category.
  2. Select a card to read the overview, rules, and recommended control scheme.
  3. Press Play to load the game in a separate iframe window.

High scores are stored in your browser’s local storage. Switching devices resets them.

9.2 Recommendations by Goal

Goal Recommended Titles Why It Works
Earn money quickly Gamble Hall / SameGame Bonus multipliers stack during streaks, letting you multiply your starting funds within 10 minutes.
Sharpen reflexes Invader-style Shooter / Falling Shooter Enemy patterns escalate step by step, training evasion and shooting simultaneously.
Boost logic skills Sudoku / River Crossing Puzzle Deliberate play yields high bonus EXP and doubles as practice for Block Dimension planning.
Creative break Paint Tool / Music Player Creative utilities help you reset and jot down ideas between development sessions.

9.3 Category Highlights

Action & Shooting

If the pace feels overwhelming

Lower the game speed to 80% in the options menu to learn enemy layouts and track routes.

Puzzle & Logic

Utilities & Support

9.4 Making the Most of MiniExp Rewards

MiniExp scores convert not only to in-game currency but also to special materials and title points. Increasing the difficulty raises the reward multiplier, yet failing midway reduces the bonus. Work up from a level you can clear consistently.

From level 100 onward, 1% of the experience earned via MiniExp automatically converts into SP, helping you charge skill gauges for dungeon runs. The score screen and dungeon HUD display your SP total, making it easy to grind until you reach the desired amount. High-score rewards also include passive orbs that grant damage reduction or status resistances, up to three per category.

9.5 Learn More

Detailed specifications, entry points, and data structures for each mini-game are documented in Chapter 20: MiniExp Module Catalog. For authoring tips, see Chapter 13: Mini-games & Tools.