10. Data File Breakdown
10.1 blockdata.json / blockdata.js
These files bundle the configuration used by Block Dimension mode. The data is stored as JSON key–value pairs.
When in doubt, open blockdata.json
in your editor to review the structure.
Key fields
- name: Display name of the block.
- level: Recommended level modifier.
- type: Category such as cave or tower.
- size: Size and floor-count information.
- chest: Chest quantity and rarity bias.
10.2 dungeontypes directory
Contains the files that classify worlds and dungeons. In-game descriptions and icons are also stored here. When adding a new dungeon, copy the format from an existing file.
10.3 games directory
Houses the configuration and data for mini-games. Create new files here when adding additional mini-games.
Always back up your data. Make a copy before editing to ensure you can revert if something goes wrong.
10.4 JSON Editing Tips
- Check for missing commas or quotation marks.
- Keep arrays and objects indented consistently to improve readability.
- Use version control or a diff tool before large changes so that you can compare revisions easily.