1. How to Use This Manual
This guide is written for both players and creators. Each chapter favours short explanations and offers extra notes or illustrations whenever a technical term appears, so you can read at a relaxed pace.
Tips for Reading
- Start with Chapter 2 to understand the big picture of Yu Roguelike.
- If you only want to play, Chapters 5 and 6 cover everything you need.
- Interested in customisation? Spend time on Chapters 7 and 8.
- Before editing any JavaScript, review Chapters 9 and 11 for the architecture overview.
How the Chapters Are Organised
The manual follows a gradual path from introduction to advanced techniques. Beginners can read sequentially from the top without being overwhelmed, while experienced users can jump straight to the sections they need without losing context.
Whenever a specialist term appears, we add a short definition and a link to the glossary or appendix so you can explore the topic further if you wish.
Helpful Reading Habits
- Progress step by step: After each chapter, jot down a quick note to confirm what you understood.
- Work hands-on: Open the actual project files while you read to cement the concepts.
- Look up terms immediately: The glossary keeps later chapters easy to follow.
- Backtrack whenever you need: Chapters reference each other, so revisiting earlier sections is encouraged.
Using It as a Reference
Even after a full read-through, you can quickly check a specific topic thanks to the headlines and
bullet lists in each chapter. Use your browser’s search (Ctrl + F
/ Cmd + F
) to find
keywords instantly.
If you still have questions, visit the Frequently Asked Questions section or the community notes. When answers are hard to find, jot them down with the Memo Pad tool so you can follow up later.